﻿using GpgCore.GameWorld;

namespace GpgCore.CityItems
{
    public class CityItem
    {
        public City OwnCity;

        public CityItem(City ownCity)
        {
            OwnCity = ownCity;
        }
    
        public virtual void Morning()
        {
            
        }
        public virtual void Evening()
        {
            
        }
    }
}
